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A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
The Art of Computer Programming
1997
Knuth, Donald. The Art of Computer Programming. Vol.Vol. 1. München: Addison-Wesely, 1997.
The Responsive Workbench: A Virtual Work Environment
1995
Krüger, Wolfgang and Christian Bohn and Bernd et. al. Fröhlich. The Responsive Workbench: A Virtual Work Environment IEEE-Computer 14 (1995): 12-15.
Computer Art
1994
Kusahara, Machiko. Computer Art Studio Voice (March 1994).
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
Immersive Computer Art and the Making of Consciousness
1999
McRobert, Laurie. Immersive Computer Art and the Making of Consciousness In Reframing Consciousness, edited by Roy Ascott, 32-37. Bristol, Wilmington: Intellect Books, 1999.
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
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