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Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez's Literary Landscape
2015
Angus Graeme Forbes and George Legrady and Paul Murray and Andres Burbano. Imagining Macondo: Interacting with García Márquez's Literary Landscape IEEE computer graphics and applications 5, no. 35 (SEPTEMBER 2015): 12-19.
New advances in computer-generated barrier-strip autostereography
1990
Meyers, Stephan and Dan J. Sandin and W. T. Cunnaly and Ellen Sandor and T.A. DeFanti. New advances in computer-generated barrier-strip autostereography Proceedings of the SPIE 1990 Symposium on Electronic Imaging, Stereoscopic Displays and
Using affective trajectories to describe states of flow in interactive art
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. Using affective trajectories to describe states of flow in interactive art International Conference on Advances in Computer Entertainment Technologies (2009).
passage
2008
Poulin, Marie-Claude and Martin Kusch. passage In Internationales Festival für computergestützte Kunst, edited by Trans-Media-Akademie Hellerau, 74-45. Dresden: Trans-Media-Akademie Hellerau e.V., 2008.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
Computerisation and Film Language
2002
Manovich, Lev and Andrea Zapp. Computerisation and Film Language In New Screen Media. Cinema/Art/Narrative, edited by Martin RieserLondon, Karlsruhe: BFI London and ZKM Karlsruhe, 2002.
White Heat Cold Logic: British Computer Art 1960-1980
2008
Mason, Catherine and Paul Brown and Charlie Gere and Nicholas Lambert, ed. White Heat Cold Logic: British Computer Art 1960-1980. Leonardo Book Series, Cambridge, Mass. London, England: MIT Press, 2008.
Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings.
2006
Lavoslava Benčić and Martin Mele. Urban-planning game In: ZHA, Hongbin (ed.). Interactive technologies and sociotechnical systems : proceedings. Lecture notes in computer science, Lecture notes in artificial intelligence , no. 4270 (2006):
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