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Ciberarte e criatividade: glossário e data mining como sistema vivo de apoio à aprendizagem
2019
DOMINGUES, DIANA MARIA G and M MORENO. Ciberarte e criatividade: glossário e data mining como sistema vivo de apoio à aprendizagem In Artes: criatividade e tecnologias, edited by DIANA MARIA G DOMINGUES and M MorenoVol.1. 1, , 320-331. Chapecó:
As Instalações Multimídia Como Espaços de Dados Em Sinestesia
1997
DOMINGUES, DIANA MARIA G. As Instalações Multimídia Como Espaços de Dados Em Sinestesia Relações Corpo/ Arquitetura/ Memória e Tecnologias. Coletânea Ccha Cultura e Saber, Caxias do Sul: EDUCS 1, no. 2 (1997): 33-51.
The Routledge companion to experimental literature
2012
Bray, Joe and Alison Gibbons and Brian McHale, ed. The Routledge companion to experimental literature. London: Routledge, 2012.
The Routledge Companion to Research in the Arts
2011
Biggs, Michael and Henrik Karlsson, ed. The Routledge Companion to Research in the Arts. The Routledge Companions, 2011 th ed.London, UK: Routledge, 2011.
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
Behaviourist Art and the Cybernetic Vision
2002
Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
The Human Interface: Where People and Computers meet
1984
Bolt, Richard A.. The Human Interface: Where People and Computers meet. Stamford, Connecticut, US: Wadsworth Publishing Company, 1984.
Handbook of Genetic Algorithms
1991
Davis, Lawrence. Handbook of Genetic Algorithms. New York: Van Nostrand Reinhold Company, 1991.
Total Art: Environments, Happenings, and Performance
1974
Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
Multimedia: From Wagner to Virtual Reality
2002
Packer, Randall and Ken Jordan. Multimedia: From Wagner to Virtual Reality. New York: W. W. Norton and Company Inc, 2002.
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