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  • Prueitt, Melvin. Art and the Computer. Columbus, OH: McGraw-Hill Higher Education, 1985.
  • Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
  • Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
  • Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
  • Weibel, Peter. Die digitale Bildrevolution In Leuchtspuren. Holographie, Licht und Computer. Kampnagelfabrik, Halle O, Hamburg vom 23.3. bis 5.5.1985, edited by Gabriele Juschka-KaiserHamburg, DE: Rheinland-Verlag, 1985.
  • Weibel, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer art faszination, edited by Dotzler Medien Institut, 25-31. Frankfurt/Main: Suhrkamp, 1990.
  • Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
  • Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).