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Bichicu-Chow
2019
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2020
video
Bichicu-ChowArtist: Pat BadaniComment:
Bichicuchitu
2019
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2020
video
Bichicuchitu” is a 3D computer animation inspired by new debates concerning biological productions that challenge definitions of what’s considered distinct species, calling for a reconsideration of notions on alterity. With the aim of reinterpreting
Vera Plastica
2024
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2024
"Vera Plastica" is a generative augmented reality (AR) installation inspired by Vera Molnar's generative grid compositions, in which she uses algorithms to determine random variations in the geometry and color of a thematic form, which progress in
BichEden: Folds
2023
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2023
video
“BichEden: Folds” uses philosophy of ecology and scientific concepts related to food web communities as empirical grounding for associative thinking in the creation of imaginative 3D visualizations. Driven by how the Anthropocene extinction is
Srečo Dragan
Srečo Dragan is an artist known for his pioneering work in video art. He collaborated with Ana Nuša Dragan from 1967 to 1988, creating the first video in Yugoslavia, "The White Milk of White Breasts," in 1969. They were also active members of the
Franc Solina
Franc Solina is an artist and computer scientist. He has been teaching at the Faculty of Computer and Information Science since 1988 and has been involved in the Video and New Media program at the Academy of Fine Arts and Design since 2011. In 1991,
Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium
1996
Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
StellrScope, the Centenary of Canberra’s Science Art Commission
2013
Barstow, Clive and Eleanor Gates-Stuart. StellrScope, the Centenary of Canberra’s Science Art Commission Imprint, Print Council of Australia Publication 48, no. 1 (2013).
Featured Artwork "Outside in: Exile at home" by Annabel Castro (2018 – 2021)
09/2024
"Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn apart inside a screening room.
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
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