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  • Re: Generative -
    Event: Re: GenerativeInstitution: Festival Internacional de la Imagen, Universidad de Caldas Comment:
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • The exhibition REIMAGINE TOMORROW, 1954-2024, showcases a glimpse of how artists work with technology in their time and what happens to art on the path from thinking to hallucinating machines.
  • Event: Interactivos?'10: Neighborhood ScienceInstitution: Medialab Prado MadridComment:
  • Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
  • Franc Solina is an artist and computer scientist. He has been teaching at the Faculty of Computer and Information Science since 1988 and has been involved in the Video and New Media program at the Academy of Fine Arts and Design since 2011. In 1991,
  • ... can serve artistic expression. By systematically...
  • Barstow, Clive and Eleanor Gates-Stuart. StellrScope, the Centenary of Canberra’s Science Art Commission Imprint, Print Council of Australia Publication 48, no. 1 (2013).
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Grau, Oliver. Media Art's Challenge for our Societies In The Challenge of the Object: 33rd Congress of the International Committee of the History of Art, edited by Ulrich Großmann, 990-994. Nürnberg: Verlag des Germanischen Nationalmuseums, 2013.