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  • Lend me your Face! -
    In Lend Me Your Face!, a neural network animates a single photo of each participating visitor's face to match "driving videos" of leading public figures.* The deepfakes are displayed in large projections surrounding the public. The visitor is
  • ... on those surfaces. Indeed, for those alone in self-isolation, our mobile devices were the...
  • Suspended Spring -
    The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
  • I am honored to be guest VR artist in Karolina Markiewicz and Pascal Piron's moving VR work that tells the story of a child who, resilient to despair, seeks relief through memories, imagination, and the strength of poetry. This is based on the true
  • ... a good digital project cannot be done by one person, it must be thecooperation of the...
  • Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
  • Barstow, Clive and Eleanor Gates-Stuart. StellrScope, the Centenary of Canberra’s Science Art Commission Imprint, Print Council of Australia Publication 48, no. 1 (2013).
  • "Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn apart inside a screening room.
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Grau, Oliver. Media Art's Challenge for our Societies In The Challenge of the Object: 33rd Congress of the International Committee of the History of Art, edited by Ulrich Großmann, 990-994. Nürnberg: Verlag des Germanischen Nationalmuseums, 2013.