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Lend me your Face!
2020
-
2023
In Lend Me Your Face!, a neural network animates a single photo of each participating visitor's face to match "driving videos" of leading public figures.* The deepfakes are displayed in large projections surrounding the public. The visitor is
Touching, Traces: The 2020 COVID Election Diaries
2020
-
2020
... on those surfaces. Indeed, for those al
one
in self-isolation, our mobile devices were the...
Suspended Spring
2020
-
2020
The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
My Identity Is This Expanse!
2020
-
2020
I am honored to be guest VR artist in Karolina Markiewicz and Pascal Piron's moving VR work that tells the story of a child who, resilient to despair, seeks relief through memories, imagination, and the strength of poetry. This is based on the true
PEY-CHWEN_INTERVIEW_160822.pdf
... a good digital project cannot be d
one
by
one
person, it must be thecooperation of the...
Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium
1996
Ascott, Roy. Identity in Cyberspace: Pilot Project for a European Cyberspace Collegium. Brusseles: Commission of the European Communities, D.G.XXII, Brussels, 1996.
StellrScope, the Centenary of Canberra’s Science Art Commission
2013
Barstow, Clive and Eleanor Gates-Stuart. StellrScope, the Centenary of Canberra’s Science Art Commission Imprint, Print Council of Australia Publication 48, no. 1 (2013).
Featured Artwork "Outside in: Exile at home" by Annabel Castro (2018 – 2021)
09/2024
"Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn apart inside a screening room.
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
Media Art's Challenge for our Societies
2013
Grau, Oliver. Media Art's Challenge for our Societies In The Challenge of the Object: 33rd Congress of the International Committee of the History of Art, edited by Ulrich Großmann, 990-994. Nürnberg: Verlag des Germanischen Nationalmuseums, 2013.
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