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  • Prueitt, Melvin. Art and the Computer. Columbus, OH: McGraw-Hill Higher Education, 1985.
  • Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
  • Sommerer, Christa and Laurent Mignonneau. PICO_SCAN - Interactive Computer Installation In 7 Hills: Images and Signs of the 21st Century, edited by Berliner Festspiele, 52-53. Berlin: Henschel Verlag and Berliner Festspiele, 2000.
  • Sommerer, Christa and Laurent Mignonneau. VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet In VL '99 Proceedings of the IEEE Symposium on Visual Languages, edited by IEEE Computer Society
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
  • Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
  • Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
  • Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
  • Weibel, Peter. Die digitale Bildrevolution In Leuchtspuren. Holographie, Licht und Computer. Kampnagelfabrik, Halle O, Hamburg vom 23.3. bis 5.5.1985, edited by Gabriele Juschka-KaiserHamburg, DE: Rheinland-Verlag, 1985.
  • Weibel, Peter. Der Bruch des Bildes. Vom Tafelbild zum Bildschirm In Computer art faszination, edited by Dotzler Medien Institut, 25-31. Frankfurt/Main: Suhrkamp, 1990.