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Cyfest - International Media Art Festival / "Cosmos and Chaos"
2021
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2021
Event: Cyfest - International Media Art Festival / "Cosmos and Chaos"Institution: The Wrong BiennaleComment:
Geomart-ut24
2023
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2023
Artwork: Geomart-ut24 Technic: Technological Arts, Creative Coding, Geometric Arts Year: 2023 (Exhibited at the 10th Mediations Biennale Asia-Europe) Geometric patterns sometimes appear as a reflection of an order we observe in nature, and sometimes
Wings
1996
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1996
Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience
Tunnel under the Atlantic
1995
The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
The Visitor: Living by Numbers
2001
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2001
video
Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a
Plot Against Time #2 (Flurry)
2008
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2008
The second in the series, "Plot Against Time #2 (flurry)", tracks individual snowflakes whirling in the complex turbulence created by the rigorous and minimal forms of Mies van der Rohe's Toronto Dominion Centre skyscrapers and the Al McWilliams
Lawrence Malstaf
The work of Lawrence Malstaf can be situated on the borderline between the visual and the theatrical. After having studied industrial design, Lawrence Malstaf starts of in theatre. He designs scenographies for choreographers and directors as Benoît
Mark J. Stock
Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Relazioni Emergenti
2000
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2000
It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
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