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Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
bottlogues
1999
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2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
The Reproductive System
1984
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1984
Digital video installation 1 monitor colour, silent An installation using one monitor, one live computer feed (simulating in realtime the process of genetic recombinance), one rock with crystals growing over it and a tank with live fish.
Do robotic cats dream of electric fish?
2007
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2007
Nemo, the robotic fish, is swimming imperturbably in the screen, which is his fish tank as well. The robotic cat is sitting in front of the screen and he is watching it as he was looking at a real fish swimming in a real tank. Time to time he
etoy
1994
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2005
1994-1999 etoy.CORPORATION 1999-2005 etoy.holding etoy was the first streetgang on the internet, a glamourous boygroup consisting of designers, architects, popstars, marketing agents and systems engineers/coders with a strong corporate identity
Sauna01-02
2000
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2007
video
Sauna_01 #1, realized at the San Francisco Electronic Music Festival 2000, consists of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is
Extended Family
2004
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2004
"Installation with human beings (Homo sapiens), zebra-fish (Danio rerio), fruit flies (Drosophila melanogaster) and DNA microarrays. With “The Extended Family” the similarities between all live organisms are asserted. It will be shown that when
GeoSCAPE
1999
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2000
GeoSCAPE is a reconstructive tool for capturing measurement data in field archaeology and facilitating a 3-D visualization of an excavation rendered in computer graphics. This project is carried out by extending a recently developed
Triangles and Narratives
1999
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2000
This project explores ways in which people can create/navigate through non-linear narrative spaces using Triangles. Triangles is a digital/physical construction kit of indentical, flat, plastic triangular pieces. The pieces connect together both
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
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