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  • To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects.

    The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a...
  • The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information.

    An I/O Bulb is...
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with...
  • Triangles -
    This project explores the creation and use of a physical/digital construction kit. Triangles is a physical computer interface in the form of a construction kit of identical, flat, plastic triangles. The triangles connect together both physically and...
  • inTouch -
    inTouch is a project to explore new forms of interpersonal communication through touch. Force-feedback technology is employed to create the illusion that people, separated by distance, are interacting with a shared physical object. The "shared"...
  • PSyBench -
    PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design.
    Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively...
  • Inside sixteen flowerpots placed in a dark room, motors run to rotate transparent disks. A viewer peeking into a flowerpot will find an animation of the images printed on the transparent disk, illuminated by the switching of small white LED, and...
  • Reflexions - video
    His first interactive sound installation. Construction of some very bulky 8 x 8 pixel video cameras, connected then to a wire-wrapped card in the Apple ][ which digitized the images, and wrote a program for the Apple ][ which controlled a Korg MS-20...
  • Body Language -
    Body Language represents the second generation of interactive sound installations Rokeby created. The installation used three hand-built low-resolution (8x8 pixels) video cameras (see image above) to observe a 5 metre by 5 metre space. The images...
  • Very Nervous System -
    Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements...