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  • Which one is true? -
    ... to tell the real from the fake. The saying “Seeing is believing" is probably no longer so reliable. Which One is true? is an interactive robotic installation that uses the technology of facial recognition and tracking to interact with the audience. The robotic...
  • .. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
  • ...Homo Insectus an interactive installation Developed for the Ullens Foundation © 2020, Laurent MIGNONNEAU & Christa SOMMERER Insects are an essential element of the biosphere. However, due to pollution and the widespread use of chemicals, many insect species have died...
  • ANTopolis - video
    ...ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made...
  • ... logos, speech and dialectics are remodeled with the use of machines. The digital environment serves as the main forum where interactive code-based works like ‘The Oratory Machine‘ (a computer programmed in real-time speech synthesis) participate in a...
  • ...After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar to how humans have...
  • ... a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience participation. From a distance, the artwork resembles a...
  • ... a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience participation. From a distance, the artwork resembles a...
  • ...After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar to how humans have...
  • Given
    ...https://aesthetic-machinery.com/given.html • series of five intelligent interactive video-sound installations or architectural projections controlled by hand and body gestures • 6K video projection with 4 channel interactive audio • video projection 11.5 x 2.6 m (38 x...