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  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Grau, Oliver. Media Art's Challenge for our Societies In The Challenge of the Object: 33rd Congress of the International Committee of the History of Art, edited by Ulrich Großmann, 990-994. Nürnberg: Verlag des Germanischen Nationalmuseums, 2013.
  • Benayoun, M.. The Dump, 207 Hypotheses for Committing Art. France: Fyp editions, 2011.
  • The Time Machine that is Landscape brings together sound, video and paint in unison to bring the sensorial delight of the Cornish landscape to life. Julie Freeman’s environmental field recordings are embedded within, behind and around Robert
  • b) nanotextures -
    b) nanotextures is a generative abstract animation designed for use as a real-time visual score. It was created as part of HEARIMPROV, an experimental audiovisual concert by artist Adinda van ‘t Klooster that visualised sound for people interested
  • "Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn apart inside a screening room.
  • Hsin Hsin, Lin. Reduction to Pixels -- Using a Common Human Computer Interface to create 3D Artificial Realities Leonardo Electronic Almanac 6, no. 5 (June 1998).
  • Fionn Meade and Joan Rothfuss and Olga Viso, ed. MERCE CUNNINGHAM: COMMON TIME. Minnesota: Walker Art Center, 2017.
  • Billinghurst, Mark. Collaborative Augmented Reality Communcations of the ACM - How the Virtual Inspires the Real 45 (July 2002): 64-70.
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests