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Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation
2016
Everitt, Dave and Fania Raczinski. Creative Zombie Apocalypse: A Critique of Computer Creativity Evaluation 2016 IEEE Symposium on Service-Oriented System Engineering (SOSE) , no. https://doi.org/10.1109/sose.2016.30 (March 2016).
MiRAA IN CONVERSATION with VR artists Tamiko Thiel and Eduardo Kac
2020
MiRAA Mixed Reality Academy for the Arts. MiRAA IN CONVERSATION with VR artists Tamiko Thiel and Eduardo Kac https://www.youtube.com/watch?v=y9DPDHaeCqc.
Plasm: In the Breeze
2000
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2000
Swinging out over a synthesized creek, viewers stir up the artificial life forms therein. Engaging kinesthetic immersion takes place within themed surroundings, where two rope swings track the participants' position using linear position
Plasm: Yer Mug
1996
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1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
egoscope
2002
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2002
egoscopio engaged new subjectivity formats, reception amidst processes of entropy and acceleration, and transformation of the interface into the message, exploring the context of confusion between art, advertising, and information that digital
Exploded Views 2.0
2013
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2013
Exploded_Views 2.0 by Marnix de Nijs is a masterpiece. No doubt about it. It is the most beautiful work of interactive media art I have ever seen. But its most peculiar aspect is that neither its beauty nor its meaning reside in the interactivity of
The Visual Orchestra
2006
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2007
The Visual Orchestra (2006/2007, 2 minutes, digital animation with original soundtrack) Using color and form, an original music score comes to life. The Visual Orchestra explores relationships between audio rhythms and visual rhythms through the
Totem of Heavenly Wisdom
1996
To create this 5-channel video sculpture the artist searched for abstract forms and movements of the human body that trigger powerful associations with the processes of life and death, transforming images of "innocent" body parts into fetishistic
Transitional Spaces
1999
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1999
Transitional Spaces consists of three installations: Garden, Light Behaviours and Wheel of Fortune. A blurred image of a garden begins to oscillate when someone enters into the motion sensing camera's field of vision. The image becomes more
Disembodied Voices
2004
Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
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