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  • ... as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 ... Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17,...
  • ...Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved... As a researcher, she focuses on popular culture, digital studies, and computer games to...
  • ... and online artworks have, since the early 1990s, pioneered her conceptual and... Data Institute’s art programme ‘Data as Culture’ in 2012. Julie is co-founder of Fine Acts,...
  • ... PhD student in University of Lapland in the department of Audiovisual Media Culture... in the department of Audiovisual Media Culture majoring on Media Studies with theses...
  • ...Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical... Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical...
  • ...Currently the Director of Dundee Contemporary Arts, Scotland’s largest contemporary arts and media... engaged with many aspects of contemporary culture in the UK. From a background in working to...
  • ...Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of... and conferences (ISEA, SIGGRAPH, Popular Culture Association, SLSA, SxSW). His recent book,...
  • ... Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper... Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with...
  • ...Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 ...
  • ... 1953, Milan, Italy) He studied at the Brera Academy of Fine Arts, Milan, and he took... CRAB the new Research Center Of Visual Culture Studies at the Brera Academy of Fine Arts,...