Archive Search

  • ...Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
  • ...Shaw, Jeffrey. Virtual Reality: A new Medium for the Artist? Virtual Reality International 92, Impacts and Applications (1992): 65-68.
  • ...Lanier, Jaron. Virtual Reality: A Status Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.
  • ...Event: Virtual Reality: An Emerging MediumInstitution: Guggenheim MuseumComment:
  • ...Kelly, Kevin. Virtual Reality: An Interview with Jaron Lanier Whole Earth Review 64 (1989): 108-119.
  • ...Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • ...Everitt, Dave and Nick Higgett and Emily Baines and Gerardo Saucedo and Eric Tatham. Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD VAST: International Symposium on Virtual Reality , no....
  • ...Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
  • For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
  • ...Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.