Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
7
8
9
10
(current)
11
(more)
321
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Letter
1996
... cosmic verbal image in all directions. Thus, reading becomes a
pro
cess of
pro
bing the virtual object from all possible angles. The...
reconstructed Points of View
1999
... reconstruction strategy points to an overall solution to the
pro
blem of the long term conservation of computer based artworks....
Pleasure Machine
1999
-
1999
video
... her real time reactions through a video-window. The work was
pro
grammed by
Pro
f.N.Sgouros in Java and was
pro
duced by Master in...
Freud-Lissitzky Navigator
1999
... Freud-Lissitzky Navigator grew out of conversations about a
pro
blem that Klein had been wrestling with since 1995: how to...
Spectropia
1999
-
2002
...A work in
pro
gress , is an evening-length interactive media performance performed by two players with the the participation of audience members....
OP_ERA: Sonic Dimension
2005
... concepts. Conceived as a virtual reality environment, this
pro
ject focuses on research and development of scientific and artistic...
OP_ERA: Hyperviews
2004
... concepts. Conceived as a virtual reality environment, this
pro
ject focuses on research and development of scientific and artistic...
OP_ERA: Hapticwall
2004
... concepts. Conceived as a virtual reality environment, this
pro
ject focuses on research and development of scientific and artistic...
OP_ERA: Haptic Interface
2004
... concepts. Conceived as a virtual reality environment, this
pro
ject focuses on research and development of scientific and artistic...
Plan-it!
2000
-
2000
... Cube" [image above left] was the location to house the
pro
jections and loudspeakers for the installation. We started out...
1
…
(more)
7
8
9
10
(current)
11
(more)
321