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ambientROOM
1996
-
1997
... by the physical environment. We explore
way
s to give a sense of the ghostly presence of...
PingPongPlus
1997
-
1998
... In the process, this project explores new
way
s to couple athletic recreation and social...
Taken
2002
-
2002
... immedately after "Seen", and presents
way
s of viewing and capturing the histories and...
Perceptive Dislocations
2012
... where and when and by whom. There are
way
s however of subverting the established order...
Universal Translator
1999
-
1999
... shattered, and diffused in various
way
s. The incoming audio is also chopped into...
Tollen
2006
... system. They move in unpredictable
way
s, sometimes careful and hesitating, sometimes...
Soft Factory
2010
...The human cell is still a mystery to us in many
way
s. We cannot see it with the naked eye, only with...
Relay
2012
-
2012
... With this project we were exploring
way
s in which we can use technology to create...
i2tv - Interactive TV
1999
-
2000
video
... sounds, and can be read in many different
way
s. This concept explores the familiar cultural...
DIGITAL MONSTERS DON'T BLEED
2014
... and the related emergence of innovative
way
s of thinking and acting. Performing a dance of...
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