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  • Machines & Souls -
    maquinas&almas - machines&souls "The fairest thing we can experience is the mysterious. It is the fundamental emotion which stands at the cradle of true art and true science". Albert Einstein Curated by Art Futura, at Reina Sofia Museum, Madrid 26
  • Bachelor of Fine Arts, finished in 2011 at the Faculty of Fine Arts of Cuenca, University of Castilla La Mancha (UCLM), with honours at her Final Project which consists of a multiscreen video installation. She works and is specialized in the field
  • RESPONSIVE WORKBENCH : THINKING BY HAND 1993 The Responsive Workbench is an evolution of the interactive table interface in Berlin-Cyber City, which inspired physicist Wolfgang Krüger's Responsive Workbench idea. The first prototype was created in
  • T-wo.gen
    The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
  • A HUMANISED BUTTERFLY NAMED LEDA MELANITIS Yiannis Melanitis physical information exhanges between organisms The terms ‘‘gene,’’ ‘‘organism,’’ and ‘‘species’’ have been used in a wide variety of ways, in a wide variety of contexts. Anyone who
  • Desert rain -
    In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
  • Nigel Helyer (a.k.a. Dr Sonique) is an Australian based Sculptor and Sound Artist with an international reputation for his large-scale sonic installations, environmental sculpture works and new media projects. His practice is actively
  • Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
  • HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..