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  • WHEN TRANSACTIONAL AESTHETICS MEET NEURO-DESIGN ON THE BLOCKCHAIN Speculative Speculation on Values Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG
  • Shift
    Using the New Age idea of a 'dimensional shift' as inspiration, Shift combines science fiction themes through abstract, stop motion animation of objects and colour.
  • eural is a printed magazine established in 1993 dealing with new media art, electronic music and hacktivism. It was founded by Alessandro Ludovico and Minus Habens Records label owner Ivan Iusco in Bari (Italy). In its first issue (distributed in
  • The animation derives from the chinoiserie style frescos on the Hillside Palace of Pillnitz Castle. Fragments of these appear on revolving globes, like heavenly spheres. The three globes allude to the science fiction trilogy Trisolaris by Cixin Liu.
  • Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
  • Fields of Origin NEXT NATURE / juried poster exhibition, I -NODE of Planetary Collegium 2015 By Lila Moore Novel forms and ideas arise unexpectedly from unknown or previously unsuspected origin. Being new and full of mysterious possibilities, they
  • Transcendence Index -
    The installation consists of the following 2 parts: – a software program which analyzes texts of two periods (1900-1917 and 2000-2017) in order to calculate the index of their transcendence; – a robotic device which cooks 2 borschts (borscht is a
  • education: 1999-2002 Sandberg Institute, Amsterdam, Netherlands (MFA) 1997-1999 Gerrit Rietveld Academie, Amsterdam, Netherlands 1995-1997 Hochschule Fuer Gestaltung, Pforzheim, Germany exhibitions: 2010 exhibition 'Info Deco Data: Work in
  • Agnes Meyer-Brandis is an Artist who concentrates on the Interface of Art and science. Other themes of her are the search for differentiation of fact and fiction, fantasy and Technology.
  • During the initial years of the development of my work, especially in series such as Parallel, Monochromatic, Conscious/ Unconscious and Technical Recreation I emphasized questions and scenarios based on memory, the relation between conscious and