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D3US EX M4CH1NA. Art and Artificial Intelligence
2019
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2020
D3US EX M4CH1NA. Art and Artificial Intelligence LABoral Centro de Arte de Creación Industrial, Gijón (Spain) November 22, 2010 – May 16, 2020 Memo Akten, Harold Cohen, Jake Elwes, Lynn Hershman-Leeson, Felix Luque, Lauren McCarthy, Anna Ridler,
Four Imaginary Walls
1991
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1991
Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Selphish. L'exposition de soi
2020
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2020
Selphish. L'exposition de soi Mécènes du sud Montpellier-Sète, May 20th to August 22nd, 2020 Artists: Martin John Callanan, Alix Desaubliaux, Lauren Lee McCarthy Curators : Thierry Fournier and Pau Waelder Participants : Franck Ancel, Flora
The Time Machine that is Landscape
2006
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2006
The Time Machine that is Landscape brings together sound, video and paint in unison to bring the sensorial delight of the Cornish landscape to life. Julie Freeman’s environmental field recordings are embedded within, behind and around Robert
Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet
2000
Sommerer, Christa and Laurent Mignonneau. Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet In Artificial Life VII - Proceedings of the Seventh International
enSight 2006
2006
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2006
32 scientists from institutes around the world submitted images from their current work. You can see these images here. 11 British and American artists took up the challenge to dialogue with one of the scientists. The resulting work was exhibited in
Universal Zoologies
1996
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2001
Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
Acoustic Environment
1997
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1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
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