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ambientROOM
1996
-
1997
... environment. We explore
way
s to give a sense of the ghostly...
PingPongPlus
1997
-
1998
... this project explores new
way
s to couple athletic recreation and...
Taken
2002
-
2002
... after "Seen", and presents
way
s of viewing and capturing the...
Perceptive Dislocations
2012
... and when and by whom. There are
way
s however of subverting the...
Universal Translator
1999
-
1999
... and diffused in various
way
s. The incoming audio is also...
Tollen
2006
... They move in unpredictable
way
s, sometimes careful and hesitating,...
Soft Factory
2010
...uman cell is still a mystery to us in many
way
s. We cannot see it with the naked...
Relay
2012
-
2012
... this project we were exploring
way
s in which we can use technology to...
i2tv - Interactive TV
1999
-
2000
video
... can be read in many different
way
s. This concept explores the...
DIGITAL MONSTERS DON'T BLEED
2014
... related emergence of innovative
way
s of thinking and acting. Performing...
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