Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
7
8
9
10
(current)
11
(more)
12
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Ryota Matsumoto
... on high-profile projects including Kyushu University Ito
Campus
masterplan (2003-2005), Shinjuku redevelopment project in Tokyo...
Lillian F. Schwartz
... Creativity under the Computer Science and Telecommunications
Board
of The National Academies from May, 2000 to December, 2001....
VALUE OF VALUES, AT ISEA2019 GWANGJU
2019
... technology began as early as 2010, serving in the editorial
board
of Bitcoin Magazine, and co-editing the issue on P2P Currency of...
EZTV Media
1979
Stephen Jones
... facilities and later developing a MJPEG video converter
board
for the Shotlister Non-Linear editing system. I also went back...
Ellen Pearlman
... Museum of Art's Media Lab. She was on the Art Panel Review
Board
for SIGGRAPH ASIA in Yokohama, Japan, a panel judge for ISEA New...
Maurice Benayoun
... artists (the Open Sky Gallery), and MFA students (the Open Sky
Campus
) to conceive and present works for one of the largest screens...
Guest Essay Tiago Martins
07/2024
In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
Day of the Figurines
2006
-
2006
... and pervasive, 'in the form of a massively-multiplayer
board
game that is played using mobile phones via the medium of text...
Time and Time again
1999
-
1999
... show micro perspectives such as circuits, gears, and computer
board
s. A robotic, telematic doll is a synthetic witness and wired...
1
…
(more)
7
8
9
10
(current)
11
(more)
12