Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
7
8
9
10
(current)
11
(more)
24
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Sauna01-02
2000
-
2007
video
... room within which is positioned a 4 x 8'
tank
-a half cylinder resembling what Sponge termed...
Faces in the Sky
2010
-
2010
Look to the clouds trying to image faces is a carefree game that everyone does. In Faces in the Sky the artificial intelligence of a computer try to do the same action through an algorithm made for search human faces inside photos. I submitted to
The Garden (21st Century Amateur Film)
1992
...In 1991 Waliczky wrote the
script
for THE GARDEN, an animation based on an idea which came from an old...
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Disappearance #1, #2
2008
-
2009
Light installation The unintentional glances of observers are one of the key factors in the artist's work with light sticks. For the exhibition Strom des Vergessens, terms related to the topic “remembering/forgetting” appeared briefly in the space
Inter-Sections
1995
Inter-Sections explored issues of privacy, mobility and technological voyeurism in a game-like context. The project involved outfitting a New York City taxi cab with a custom-designed Global Positioning Satellite receiver and a digital camera, both
His Master's Voice
2001
-
2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Extended Family
2004
-
2004
... from a tree; zebrafish inside a cubic
tank
semi-immersed in a pond; and the human beings...
Alfabeto Suonato
2007
-
2007
video
Playing Alphabet is an interactive installation composed of two computer keyboards. All alphabet letters are used to be heard in the same time, all of them are pronounced by male and female artificial voices. The two users can keep quiet or listen
1
…
(more)
7
8
9
10
(current)
11
(more)
24