Archive Search

  • Vice Box -
    This very small, pocket size, sculpture allows the viewer to build his own portrait based on his sins and vices.
  • Sympathetic Sentience -
    Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • FIELDS 2.1
    Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • Computer Identity -
    Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
  • Sleep Walking -
    In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
  • Little Sister -
    "Little Sister" combines the potential suspense of live web cam images with closed circuit television and global surveillance camera sequences, based on over twenty online links to webcams worldwide, observing private and public locations. They
  • Home Transfer -
    HOME TRANSFER looks at the relationship between home, architecture and new technologies. The interactive and participatory ‘net-art’ work unfolds via a menu composed of three 'chapters': Guest, Host, and Parasite. The work explores changing notions
  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at