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Unconscious Flow
1999
In face-to-face communication, the occasional need for intentional lies is something with which everyone can identify. In short, to abide by social norms, we consciously lie. On the other hand, if we consider the signs that our bodies express as
A marriage of Sun and Moon
2000
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2001
The idea of a marriage between Sun and Moon appears repeatedly in the myth and old philosophy of various nations all over the world. It symbolizes the state where human becomes high level being by achieving the integration of consciousness and
Neuro Baby
1992
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1994
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing
Network Neuro-Baby
1995
Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Interactive Poem MUSE
1996
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2011
“"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
ZENetic Computer
2003
ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display
transBOARD
1996
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1997
The transBOARD is a Tangible Bits platform which explores the use of a digitally-enhanced whiteboard as a model of a wall in the future. The transBOARD supports distributed access to physical whiteboard activity. Distributed users can monitor
Autoinducer_Ph-1
2006
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2011
Autoinducer_Ph-1 (cross cultural chemistry) exploits a traditional rice cultivation technique from SE Asia where Azolla is grown in large quantities and used as an organic, nitrogen rich fertilizer in the rice paddies. In the installation this
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