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Immersive Computer Art and the Making of Consciousness
1999
McRobert, Laurie. Immersive Computer Art and the Making of Consciousness In Reframing Consciousness, edited by Roy Ascott, 32-37. Bristol, Wilmington: Intellect Books, 1999.
Virtual Reality and the Dynamics of Transcendence
1996
McRobert, Laurie. Virtual Reality and the Dynamics of Transcendence Explorations: Journal for Adventurous Thought XV, no. 1 (Fall 1996).
An Intense Dose of Virtual Reality
1998
Mirapaul, Matthew. An Intense Dose of Virtual Reality The New York Times Online (July 9th 1998).
Serious Games
1997
Morley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
Fugitive
1998
Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
Virtualities: Television, Media Art and Cyberculture
1998
Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press, 1998.
Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
Naimark, Michael. Whats Wrong with this Picture? Presence and Abstraction in the Age
of Cyberspace edited by Roy AscottlNewport: 1997.
Being Digital
1996
Negroponte, Nicholas. Being Digital. London, UK: Vintage, 1996.
A Arquitectura da Cibercepção
1998
Ascott, Roy. A Arquitectura da Cibercepção In Ars Telemática. Telecommunicão, Internet e Ciberespaço, edited by C. H. Gianetti, 163-178. Lisbon: Relógio D’Agua, 1998.
Place Runs Deep: Virtuality, Place and Indigenousness
1998
Naimark, Michael. Place Runs Deep: Virtuality, Place and Indigenousness In Virtual Museum Symposium, Salzburg, AUT: 1998.
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