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Building An Ultimate Art Museum on the Web
1997
Hsin Hsin, Lin. Building An Ultimate Art Museum on the Web In Museums and the Web 1997: Proceedings, edited by D. Bearman and J. TrantLos Angeles, California: Archives and Museums Informatics, 1997.
Conceptualizing a Digital Media Museum
1998
Hsin Hsin, Lin. Conceptualizing a Digital Media Museum .
In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
Lin Hsin Hsin. In Bytes We Travel, ISBN: 978-981-02-3359-4, http://www.lhham.com.sg/shop/travel.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing, 1997.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
Virtual Scenography: The Actor/Audience/Computer Interface
1996
Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
Cyberfeminism
1996
Paterson, Nancy. Cyberfeminism Fireweed 54 (Summer 1996).
Cyberfeminism
1998
Paterson, Nancy. Cyberfeminism In Der Sinn der Sinne, edited by Uta Brandes and Bernd BuschSchriftenreihe Forum, Göttingen: Steidl and Kunst- und Ausstellungshalle der BRD GmbH, Bonn, 1998.
Curly, Larry and PoMo
2000
Paterson, Nancy. Curly, Larry and PoMo In Vision Ruhr, edited by Westfalisches Industriemuseum Zeche Zollern II/IV and Dortmund Museum am OstwallOstfildern-Ruit: Hatje Cantz, 2000.
What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film
1998
Cox, Donna. What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 53-59. Wien, New York: Springer, 1998.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing
Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
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