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Illusion skapar vattenvarelser
1996
Sandberg, Peter. Illusion skapar vattenvarelser Tagens Nyheter (November 21st 1996).
Interactivity and Intervention: Peter d´Agostino´s Art of Ideas
1999
Atkins, Robert. Interactivity and Intervention: Peter d´Agostino´s Art of Ideas. New York: Lehman College Art Gallery, 1999.
Das Kunst-Gen
2000
Schmundt, Hilmar. Das Kunst-Gen Der Spiegel 26 (June 26th 2000): 114.
Die Grenzen der Wirklichkeitsauflösung
1998
Vattimo, Gianni. Die Grenzen der Wirklichkeitsauflösung In Medien - Welten Wirklichkeiten, edited by Gianni Vattimo and Wolfgang WelschMünchen, DE: Wilhelm Fink Verlag, 1998.
La Tentation de la techno-mystique
1996
Schutze, Bernard. La Tentation de la techno-mystique Inter Art Actual (Winter 1996): 25.
Designing Comprehensible Agents
1999
Sengers, Phoebe. Designing Comprehensible Agents In International Joint Conference on Artificial Intelligence (IJCAI-99), Stockholm, Sweden: 1999.
Art Futura introduce la realidad virtual como elemento de la vida cotidiana
1997
Jarque, Fietta. Art Futura introduce la realidad virtual como elemento de la vida
cotidiana El Pais (October 16th 1997).
The House that Jack Built: Jack Burnham´s Concept of `Software` as a Metaphor of Art
1998
Shanken, Edward. The House that Jack Built: Jack Burnham´s Concept of `Software` as
a Metaphor of Art Leonardo Electronic Almanac 6, no. 10 (November 17th 1998).
Multi Mega Book in the Cave
1998
Fischnaller, Franz. Multi Mega Book in the Cave In Monumedia: Multimedia and Cultural Heritage, edited by Fridericiana/University Press, 29-30. Electa, Napoli, Italy: Editor Fridericiana/ University Press, 1998.
Osmose: Is VR Supposed to be this Relaxing?
1996
Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer Graphics and Applications (IEEE Computer Society) 16, no. 6 (November 1996): 4-5.
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