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GeoStickies(Unrealized)
2003
GeoStickies(Unrealized) is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able to...
Instruction Drawings
2003
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2003
This workshop is a trial to describe how information flows through us.
What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth.
In this workshop, visual information...
Othello in an urban space
2003
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2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is...
Find a flow of information through our bodies
2003
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2003
A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants...
E-Sparks
2001
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2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to...
Traceability
2003
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2003
We will try to find antennas for mobile phones in urban space ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban space.
As a result, when we see the animation, we will feel...
Televised Distance #2
2003
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2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project...
Sensitive Painting
2002
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2002
Sensitive Painting is an interactive installation where a projector linked to a computer, casts images on a large size picture representing the eternal flux between Eros and Thanatos. The images projected on the painting consist of the internal...
Televised Distance #1
2002
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2002
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project...
Moments of time in a place
2002
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2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics.
Ideal location of this...
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