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  • Environments: Memories, Serpentarium, Village, Terrarium

    By penetrating in OUROBOROS’ PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and...
  • The Analog-Digital-Spiegel (programming by Reinhard Möller) shows how an analogue portrait (corresponding to sensory experience) changes into its digital (dismantled and computed) text base. A camera, which is integrated in the projection screen,...
  • TerrariumKID in the web: http://artecno.ucs.br/ouroboros/places/terrarium_kid
  • The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with...
  • CityCluster Project -
    CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity...
  • Off-Sense -
    Off-Sense is an extended version of Nuzzle Afar.
    Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common...
  • Mersea Circle -
    Mersea Circle is a collective memory project with local living people in Mersea island located near Colchester, Essex in England and part of the Field-Works-series. Visitors are invited to walk on the edge of island with video camera and GPS for...
  • Lake_Shinji -
    Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002....
  • Field-Work@Hayama -
    Field-Work@HayamaArtist: Masaki FujihataComment: