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  • Everyone Forever -
    The Victoria & Albert Museum commissioned us to create the Madejski Garden Winter Light Installation for 2008-9, to mark the start of their new digital programme of exhibitions. Besides being an engaging artwork, it had to be weatherproof, and have a...
  • Stockspace -
    Generator.x is a curatorial platform exploring the use of generative strategies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms...
  • Flight Patterns -
    Aaron Koblin is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts Festival and TED. He received the National Science Foundation’s...
  • gameboy_ultraf_uk -
    The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time.

    Game entities mutate into background and interface elements, or appear as fragments of the games binary...
  • After Microsoft -
    The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill...
  • L’exposition à la médiathèque George Sand présente le travail vidéo de Maurice Benayoun - La série Quarxs réalisée entre 1990 et 1993 en collaboration avec le dessinateur de bandes dessinées François Schuiten et l'écrivain Benoît Peeters. une des...
  • Genetic Seed Bank -
    Animation for artist Suzanne Anker. Video loop created from still image for video installation.
  • Swoosh ReshapeArtist: Kim AsendorfComment:
  • Installation using real-time computer simulation. When you depict the movement of parts of the human body in a time/value co-ordinate system, you get various wave forms; in the case of repetitive movement, sine waves. During movement, most parts of...
  • After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner. Here, the animation becomes part of an interactive...