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Art-ID/Cyb-ID
1999
-
1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited...
the beehive
1997
-
1997
In a floot
of information
words and pictures
seem to lose
their credibility.
Does
the culture
disappear
in the media
society? -
The beehive is a internet based project creating a web of thoughts. 32 animated and/or interactive...
Boids
1986
In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The...
Exodus
1995
The Exodus Project was a "virtual tele-performance" during Ars Electronica 1995 and brainchild of Michael Bielicky, a Czech-German New Media artist determined to replicate the biblical trail of the prophet Moses. This site is the Net result of...
IO_dencies Series [Tokyo/Sao Paulo/Ruhrgebiet/Venice]
1997
-
1999
In the search for new forms of urbanity the influence of media
technologies on the perception of and on the engagement with social constructed spaces becomes evident. Under the conditions of telecommunication, digital networks, distributed...
Crack it !
2000
connective force attack: open way to public
How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly announced...
Minds of Concern : : Breaking News
2002
-
2003
This project consists of a gallery installation, a Web interface (called Public Domain Scanner) and a free downloadable news ticker. Through the Web interface: the Public Domain Scanner, visitors can select "Minds of Concern" groups, movements, or...
ZENetic Computer
2003
ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display features...
The Book after the Book
1999
-
1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of...
Content = No Cache
2000
-
2000
Content = No CacheArtist: Giselle BeiguelmanComment:
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