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Telematic Dreaming
1992
-
2007
video
In Telematic Dreaming (1992) a live telematic video installation linking two sites first exhibited at the legendary Koti Exhibition in Kajaani, Finnland, a bed is the medium for high definition images: images of a partner, perhaps many thausands of
Murmuring Fields
1997
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1999
video
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Televirtual Fruit Machine
1993
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1993
video
This computer graphic installation is a telematic adaptation of THE FRUIT MACHINE (1991). The work connects remote locations to enable simultaneous imaging and real time interaction to take place between both sites where the work is installed. It
OSMOSE
1994
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1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
Continuous Sound and Image Moments
1966
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1966
video
Continuous Sound and Image Moments is a hand-drawn black-and-white animated film loop with no beginning or end. Conceived as a cinematic expansion of pictorial means, the process of making thousands of drawings (rather than any individual picture)
Kinetic Light and Mirror Sculpture
1978
video
This sculpture enabled beams of light to be dynamically moved over Genesis's entire stage as well as out into the auditorium. It was constituted by six large mirrors which were all pivoted on two axes respectively and could be rotated in all
Points of View I
1983
video
Points of View was a 'theatre of signs' with both stage and protagonists being provided by a three-dimensional computer graphics simulation that was video projected onto a large screen in front of a seated audience. The action of the work was
Heavens Gate - Interactive
1986
video
Heavens Gate as a video installation was first shown in the neoclassical stairwell of Felix Meritis. In other exhibition spaces the work usually occupies a specially constructed completely dark room. The video image is projected over the whole
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
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