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  • I LV Yr GIF - video
    ... from personal collections such as of Jimpunk, Marisa Olson and Superbad. Inspired by the iPad zooming features, here the low tech rhyme with Wi-Fi and mobility, remixing the past and the future of the Internet in an optical black and white delirium. Browse...
  • ... of the netomat browser was created to enable simultaneous input from two different users. http://www.nytimes.com/library/tech/99/06/cyber/artsatlarge/24artsatlarge.html http://archive.wired.com/culture/lifestyle/news/1999/06/20473
  • ... STARTS Centers in Greece, the non-profit platform for social innovation projects MADE GROUP, with the support of the Athens Tech College and the Cultural Association of Archilochus of Paros, sets the foundations for future in Paros; the Island of the...
  • ... the present, since the critical view that the film casts on society remains as current as ever. It is only the methods and technologies of exploitation and concentration of power that have become subtler and more granular. Today, algorithms and artificial...
  • ... the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is the moment when it is technically possible to think about creating the whole project as it was conceived and imagined by its author Maurice Benayoun....
  • ... fuse. This quality distinguishes this work and others created in subsequent years in collaboration with Andrea Zapp. Their techno-aesthetic language is unique and has brought this artist duo great popularity. The traditional rhetorical technique of...
  • ... space becomes a surface for showing film clips. The content of this installation is a personally contrived cultural and technological history of virtual reality. The four thematic worlds constitute a virtual memory theater of diverse quotations and...
  • ... audience. The action of the work was controlled by one member of the audience using two specially made joysticks. Embodying techniques developed for flight simulation, this work gave the operator the ability to interactively move his virtual point of view...
  • ... creation of fictional worlds in art and literature. 3D image synthesis, digital image processing and digital post production techniques were used extensively in these visual sequences.
  • ... initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment and virtual-reality apparatus. In the centre...