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Territorism
2002
-
2002
video
... moving along the facades with a model
tank
. Through speakers placed on the building one...
Televirtual Chit Chat
1993
video
During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
eCulture Factory
2005
-
2008
video
... The objective was to install a think
tank
by bringing people and labs together to create...
Fruit Machine
1991
-
1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Narciso in Real Time
2005
-
2005
video
... digital projections and live video, with
script
written by Esteban Ulrich. The software...
Sauna01-02
2000
-
2007
video
... room within which is positioned a 4 x 8'
tank
-a half cylinder resembling what Sponge termed...
Alfabeto Suonato
2007
-
2007
video
Playing Alphabet is an interactive installation composed of two computer keyboards. All alphabet letters are used to be heard in the same time, all of them are pronounced by male and female artificial voices. The two users can keep quiet or listen
Co-Verzerrung
1993
video
Video installation [English title, 'co-distortion'] In the installation 'Co-Verzerrung', the classical game of anamorphosis is transmuted into its own readable universe by means of electronic media. The video projection on the floor shows a
the puppet(s)
2005
video
Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
the puppet(s)
2005
video
Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
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