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  • ... spaces could be integrated and linked. It sought to create a connective—as distinct from collective—environment at the digital level, and to develop subjectivisation tools that heighten individual efficiency by permitting interactors to move between...
  • E[Y]GG[E] - video
    ... + Reiner Strasser, Nebraska Wesleyan University, USA, Spring 2000; Rathaus Wiesbaden, Germany, 2018; Positionen 2018 - Digitale Stadt, Darmstadt, Frankfurt, Wiesbaden, BBK Wiesbaden, 2018.
  • ...Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000. More than an...
  • ... real time reactions through a video-window. The work was programmed by Prof.N.Sgouros in Java and was produced by Master in Digital Art, School of Fine Arts, Athens. First performance was presented at :Digital Art Lab, Athens 8/11/2000. Performer : Silia...
  • ... take part in a networked real-time performance for a live Virtual Studio production, from a home PC, an Internet cafe, or as digital nomads with cell phones and palmtops. Based on sound poetry of the famous Austrian poet Ernst Jandl the distributed poetry...
  • ..."Focus" is an image composed of and comprising 98 different layers. Each individual element of the picture is given a layer, and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this virtual documentation...
  • ... the archive, programs such as streaming tele-lectures by media scholars, media art learning examples for children, and the digital sparks student competitions capture the evolving media art landscape over the years. Through an email survey to the...
  • ... each table at a 45° oblique view to the table. The first table is located on the first floor of the ZKM Medienmuseum Salon Digital, surrounded by four monitors. The second table site is situated in a remote location, also surrounded by four monitors - apart...
  • ... and half-sentences, words and syllables through our movements’. (Schulze 2005) The participants' area- an empty room and a digital stage on the Internet are connected via optical tracking. Real and virtual space are superimposed, the movement of the visitors...
  • ... The MMB in the CAVE focuses on the specific argument of "The shift from the printed+book ... to the electronic text+digital skin". The avatar Nem is composed using basic geometric forms, circle, triangle, sphere. These shapes shift to create a column...