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  • ... into the room to become part of the work. The large, completely darkened exhibition space itself becomes an immersive virtual reality. Because of its strict square grid layout, the light installation, seamlessly embedded into the architecture, is...
  • Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound content are brought...
  • ... through the membrane. It is exactly this tangibility that creates the sense of an intimate exchange. Due to the increase of virtuality in our quotidian communication, gestures have lost centre stage, yet in Membrane they play a pivotal role in shaping the...
  • ...Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space, which is constructed...
  • ... shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time integration of development pictures,...
  • ... of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with strangers through virtual touch and body sensations including smell and sweat using specially designed mobile phones. As opposed to application-based...
  • ... generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of virtual reality (VR) glasses equipped with an eye tracking sensor and observes AND creates the VR space, consisting of molecules and...
  • ... in the year 2000) gives continuity to the artistic strategy of implementing new forms of perception by intertwining real and virtual spaces of action. In Schnell´s installations Body Scanned Architecture or Gegen die Zeit the human body and its movement in...
  • ... technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...