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  • Whiteout - video
    ... from their positions of two-feet above the ground plane. The white LEDs are animated in large-scale patterns superimposing a virtual movement on top of the kinetic movement of the spheres. The sequence of light is a luminous treatment of urban public space...
  • ...Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and integrating aesthetic choices...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...
  • ... variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted surface, creating a possible changeable...
  • ... as real space fuses with telematic space. In the telematic society material embodiment is further supplemented and extended by virtual representation: the so-called “tele-polis”. Telematic space endows the urban environment with a new form of structure,...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...
  • ... imagery showed a room that reproduced the appearance and proportions of the real room accommodating the installation. The virtual space (the image on the the screen) and the real space (the room) were optically aligned so that the viewer facing a door or...
  • ... none of the visible images are pre-calculated. They appear in real-time on the screen surface and disappear when the virtual train ride continues. There is no past or no future, only the here and now of the images on the screen. Users can influence...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...