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Multi Mega Book
1997
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1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
Pinocchio Interactive
1999
video
Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
Robots+Avatars dreaming with Virtual Illusions
1998
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2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
The Living Web
2002
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2002
video
This CAVE-based interactive and immersive installation explores the potential of the world-wide web as interactive and immersice data and information medium. Today information on the Internet is presented in a standard fashion, as defined by the
Quarxs
1989
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1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
Untitled (Computer Project)
1989
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1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
TransVersum
1993
video
TransVersum is a dance video directed by Marikki Hakola. The video is based on the original choreography by Ismo-Pekka Heikinheimo called "Come Quickly for I´m Seeing Stars". The theme of TransVersum is seeking of the expressions of identity and
Five Into One
1991
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1991
video
Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.
Nano-Scape
2002
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2002
video
This nano-scale sculpture is invisible, just like the Nano-world it comments about. While science and media try to capture images of these tiniest of particles in order to understand their properties, Nano-Scape tries to make this Nano-world
The Living Room
2001
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2001
video
"The Living Room" is an intelligent, interactive image, sound and voice environment. It becomes "alive" and starts to "sense" when users enter and interact with this room. Like in a perfect surveillance system all sounds, voices, gestures and
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