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  • ... The MMB in the CAVE focuses on the specific argument of "The shift from the printed+book ... to the electronic text+digital skin". The avatar Nem is composed using basic geometric forms, circle, triangle, sphere. These shapes shift to create a column...
  • ... Mom is still pensive, Dad still watches TV, and the daugther is curious. Displacements 2005 was shot and projected in digital video rather than 16mm film, which, it turns out, was much more challenging.
  • ... us. The technical means are so advanced and ready for use that we can be observed and recognised at every turn. We live in a digital totalisation that is eroding democratic foundations. Many give up privacy and data protection for promises of security....
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • Facades - video
    ... seeming to drift past the viewer, and coming together in the virtual space. For the exhibition A Model for the Aesthetics of Digital Art in Hong Kong (2016), 'facades' was reconceived as an animation running on an Oculus Rift.
  • ... of Latin American countries. It was made to celebrate in Buenos Aires, at the invitation of the curators of the event “La Edad digital” and inserted the fantastic creatures of the Argentine writer as synthetic objects, modeled in 3D, that is, in Virtual Reality...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ...Database of Provincial Life uses digital computers to accomplish a task which was impossible to achieve using any previous representational medium: documenting EVERYTHING which happen to EVERYBODY who lived in the 20th century. By focusing on the typical rather than...
  • ...Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will be surprised to find...