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  • ... of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds.
  • ... the body, and our sensitivity can live in a new cognitive space as an extension of our sensory space. We have displacents in virtual worlds generating "interval zones" between the body and the technologies, by mixing artificial and biological signals....
  • ... such that the viewer experiences the disorienting effects of this extreme condition in which the real is conflated with the virtual. As artworks inspired by palinopsia, Fractured Visions provides viewers with a unique emotional and experiential perspective...
  • ...In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in which they will change...
  • ... friction plate forces the viewers to exert themselves physically. Turning the monitor in one direction, the viewer rotates a virtual millstone and grinds grain into flour. Pushing it in the other direction, he interactively rifles through a large number of...
  • ... in a strange non Cartesian world where she loses orientation and feels like she has become a fly herself. In addition to the virtual experience, various iterations of real fly products are offered as well, such as: a fly perfume, a fly salt, fly T-shirts,...
  • ... Home to layers of performance, image, sound, text and interactivity, the dome space transforms into talking facades, virtual labyrinths and showers of words about surveillance and the N.S.A. Here, the 360 º fulldome-space brings together...
  • ... Home to layers of performance, image, sound, text and interactivity, the dome space transforms into talking facades, virtual labyrinths and showers of words about surveillance and the N.S.A. Here, the 360 º fulldome-space brings together...
  • ...Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and integrating aesthetic choices...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...