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  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • Heavens Gate as a video installation was first shown in the neoclassical stairwell of Felix Meritis. In other exhibition spaces the work usually occupies a specially constructed completely dark room. The video image is projected over the whole
  • “Shades of Absence: Governing Bodies" Addresses artists who have been censored by - or due to threats by - high members of the U.S. government. Premiered in 2013 at "Manifest:AR," curator Joseph Hale, Corcoran Gallery of Art/Corcoran School of Art
  • Artificial Life Robotic Sculpture Series The Autotelematic Spider Bots 2006, is a new artificial life robotic installation. It consists of 10 spider-like sculptures that interact with the public in real-time and self-modify their behaviors, based
  • Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
  • The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
  • Long Wave - video
    Long wave is a site specific installation that was commissioned by Luminato, Toronto Festival of Arts + Creativity and was on view at the Allen Lambert Galleria, Brookfield Place, Toronto, June 5 - 20, 2009. It is a 380 foot long, 60 foot high
  • RESPONSIVE WORKBENCH : THINKING BY HAND 1993 The Responsive Workbench is an evolution of the interactive table interface in Berlin-Cyber City, which inspired physicist Wolfgang Krüger's Responsive Workbench idea. The first prototype was created in
  • The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables
  • PICO_SCAN - video
    PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface