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  • ... architecture for a more equal sharing of wealth in society. It offers an innovative participatory system using counterfeit virtual money. By issuing a visionary and illicit type of VISA credit card, the project introduces Gift Finance, a monetary policy...
  • ... the body, and our sensitivity can live in a new cognitive space as an extension of our sensory space. We have displacents in virtual worlds generating "interval zones" between the body and the technologies, by mixing artificial and biological signals....
  • OSMOSE - video
    ...An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual interplay between...
  • ...The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with multiprojetions AR and VR...
  • ... The first topics covered were: cyberpunk (both as a literally and political movement), electronic music, networks and BBS, virtual reality, media, science fiction and UFO. The magazine’s mission was to be a magazine of ideas, becoming a node in a larger...
  • ... Another endeavor, the i2tv – Interactive Internet Television (2002), combines netzspannung.org's platform technology with a virtual TV studio. This convergence results in a distributed audio-visual language play, featuring Ernst Jandl's sound poem "Otto's...
  • ... TV construe images inside a fixed frame, the notion of 'augmented reality' that accompanied the development of the virtual reality technologies offers the new paradigm of a mobile viewing window that reveals images that are spatially embedded in...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ... technology, science, architecture and culture. The project is available MMB Architectonic-multimedia installation, MMB Virtual Application and MMB Net-version. The Multi Mega Book in the Cave was developed for CAVE: Cave...
  • ... in the year 2000) gives continuity to the artistic strategy of implementing new forms of perception by intertwining real and virtual spaces of action. In Schnell´s installations Body Scanned Architecture or Gegen die Zeit the human body and its movement in...