Archive Search

  • ... screen monitors. On the left most monitor, a computer generated 3-D model of the terminal passage runs inside the online virtual world Second Life. The 3-D model appears to have the same shape as the actual space in which the real sculpture is housed...
  • ... installation is accessible from two coupled access points. The first of these exists in real space, visitors interact with a virtual organic projected onto a screen via a special interface box. The second access point uses the world wide web as its user...
  • ...Live dance performance with realtime interactive 3D virtual world as stage set. The dance performance "In the Land of Babari-an" is an inner journey in which the dancers, Shinichi Iova-Koga and Ishide Takuya, incorporate their own East/West experiences with the...
  • ...Heartscapes is an immersive virtual environment that offers interactions into a simulated virtual heart. It is a place for the body totally involved in a sensation of a dissolution of its corporeal boundaries, melt up with the environment. The artistic work uses the...
  • ... technology and electronic surveillance. The transition from an emphasis on physical border controls to an emphasis on virtual border controls reflects a paradigm shift from a disciplinary society to a control society. whereas in the past, visas and...
  • ... by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading watching videos and...
  • FIRMAMENT - video
    ...In the center of the landscape, a lake (eye of the earth) is the mirror to a virtual cosmos, where life is designed by the stars' behaviors which simulate a living organism. An artificial world crowded with dots of lights and sounds, generate trough interactivity, the...
  • Virtual Station is an audio-video project which reminds us of the existing emotional states of a human being. The key of the project is the computer-human interaction. The project involves visual, auditory and emotional receptors. Visual and sound content are brought...
  • Seed/Tree - video
    ... is that between the installation space and the visitors. During the performance, visitors can walk freely around the virtual forest. There is a video observing the installation space and human presence influences the video projections; these...
  • ...The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low cost PCs that can be or not connected to the internet. These reconfigurable immersive cube with multiprojetions AR and VR...