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Berlin-Cyber City
1989
-
1990
video
BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a
Punching Ball
1989
-
1989
video
Video sculpture A monitor is hung up with rubber bands and steel spirals, and thus installed as a punching ball in the exhibition space. A video shows the world globe seen from orbit. The globe rotates and passes through a process of resolution and
Tür für Huxley
1989
-
1989
video
Interactive computer video installation Three doors of the environment 'Tür für Huxley' ('Door for Huxley') simulate the entrance to different realities. The observer has the choice between pure observance of a conserved and continuosly repeating
Think about the people now
1990
-
1990
video
A Commodore Amiga hyper-media computer programme, based on the theme of a media reported event from the 1990 Remembrance Ceremony in Whitehall, London. A young man ran out from the crowd and set fire to himself and shouted the words "think about the
Revolution
1990
video
In this interactive laser-disc-based work the viewer has to push a protruding steel bar to rotate a column-mounted monitor which in turn animates the images on its screen. A friction plate forces the viewers to exert themselves physically. Turning
The Watch Detail
1990
-
1990
video
The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
Fire
1990
video
The video performance had been presented in Salerno, Italy, during the ARTMEDIA Congress (1992). The space of Paula Verengia's Gallery had been drawned with slides and video projections on the back of the room. An Italian Dancing Company named
Connexio: an optical-electronic life for images
1990
-
1990
video
The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video
Box I/II
1990
-
1990
video
Box I/IIArtist: Ruth SchnellComment:
Fruit Machine
1991
-
1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
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