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  • Wissensgewächs interactive facade with 16 screens reacting to passerby’s positions, distance and movements © 2007, Laurent Mignonneau & Christa Sommerer This interactive façade was designed by Mignonneau and Sommerer for the City of Science in
  • This work needs time. Time to stand, sit or lie in front of your (computer) screen and look at the ongoing disintegration of the never ending Google image search. The result of this disintegration are abstract moving images, which run across the
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
  • Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
  • Y straight forward? A city-tour guide of a different sort The human eye is an omnivore and so constantly feeding the corresponding brain cells with loads of information. Only later the important is segregated from the insignificant, but far more
  • ZKM Aussenkenung are a group of five outdoor LED displays that together constitute the signage for the ZKM Centre for Art and Media in Karlsruhe. The contents of these displays are all freely programmable. 1 and 2. A tall column stands on the main
  • The YOUbiläums Browser (kots.nu/mzedck). The history of the ZKM between 1997 and 2007 becomes a space pervading interface: by means of the Linear Navigator designed by Jeffrey Shaw in 1999, the visitors are able to call up video documentation on
  • The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,
  • The audience is elevated and observes the stage from a low angle, as in an anatomical theater where humans are enveloped by a swarm of inorganic beings. Graphical entities with their own behavioral code. A show for two dancers and digital particles,