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  • ...VIRTUAL STRIPTEASE : DISTRIBUTED VIRTUAL STUDIO BROADCAST 1995 For the International Video Art Award ceremony organized by ZKM Karlsruhe and Suedwestfunk Baden-Baden (SWF) in 1995, Fleischmann and Strauss conceive a broadcast with audience participation. With their...
  • ... interface concept between real architecture (from the Hoffmann pavilion) and imaginary architecture, primarily based on virtual shaped elements by visionary architect Friedrich Kiesler.* A projection screen works as the interface between real space and...
  • GENMA - video
    ... life and genetic programming are implemented in those forms or "creatures", allowing the visitor to manipulate their virtual genes in real time. Looking into a mirrored glass box the visitor sees those creatures as stereo projections in front of...
  • ... shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time integration of development pictures,...
  • ... generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of virtual reality (VR) glasses equipped with an eye tracking sensor and observes AND creates the VR space, consisting of molecules and...
  • Life Spacies - video
    ... evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex virtual world of artificial life organisms that react to the visitors body movement, motion and gestures. The artificial life...
  • ... of a backdrop, carpet, table, chair, and another person. The combined image of the two distant users sitting at the same virtual table is displayed on the monitors in both locations, allowing the users to observer and control their telepresent bodies...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ...Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space, which is constructed...
  • ... the traces of what we have seen). To possess a printed vestige, to possess the image inherent in this is the paradox of the virtual, which is better suited to the glorification of the ephemeral. The soundtrack is there to enable us to go beyond the play of...