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  • The silhouettes of the ancient art of Shadow Play are achieved by light penetrating a translucent screen, and this sculpture uses the rotation of the windmill as the power to generate the backlight for the presentation. Additionally, the wind turns a...
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and...
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and...
  • Surveillance technology, robotics and computers all feature in the work of Mexican-Canadian artist Rafael Lozano-Hemmer. As you enter the exhibition space, overhead cameras track your movements, triggering a reaction -- in one room rows of white...
  • This piece is part a sculptural object, and part a performance work. A Calchaquí loom was used to knit a long piece of textile were electronic components to play and record sounds were embedded into. Spectators of the performance were invited to sit...
  • In Telematic Dreaming (1992) a live telematic video installation linking two sites first exhibited at the legendary Koti Exhibition in Kajaani, Finnland, a bed is the medium for high definition images: images of a partner, perhaps many thausands of...
  • The Telepresent Onlookers utilizes the EVE (1993) visualization system. In the centre of a large inflatable dome, two video projectors are mounted on a motorised pan/tilt device which can move the projected image anywhere over the inside surface of...
  • Telepresent SurveillanceArtist: Joel SlaytonComment:
  • Telescanfax - video
    The procedure consists of reading the current images from television with a hand scanner and then directly sent these images transformed by a fax/modem card (or hard copy). In this way the image movement is decomposed and we have a...
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While...