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  • MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,...
  • Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,...
  • The Panoramic Navigator is a uniquely new interactive multimedia information terminal that embodies patented augmented reality technologies developed at the ZKM Center for Art and Media in Karlsruhe, Germany. The Panoramic Navigator allows the...
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998.

    Armed with cameras, we are making our way through a three-dimensional...
  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture.

    The project is available...
  • Relational Architecture 3
    RE:Positioning Fear was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a “teleabsence” interface of projected shadows of passers-by. Using tracking...
  • Ultima Ratio - video
    Ultima RatioArtist: Daniela Alina PleweComment:
  • Through their interactions in the exhibition, a personalised webpage is generated for each viewer.
  • Relational Architecture 2
    "Displaced Emperors" was the second relational architecture project of Rafael Lozano-Hemmer. This installation used an "architact" interface to transform the Habsburg Castle in Linz, Austria. Wireless 3D sensors calculated...
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time.

    These "hallucinations" are managed by neural...